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About Me

Shaped by two decades in the San Francisco design and agency world and now working remotely from sunny Arizona, I’m an Art Director, Visual Designer, and Digital Artist who brings structure, narrative, and visual polish to complex ideas. Across agency, enterprise, federal, and independent studio roles, I’ve partnered with smart, ambitious teams to build recognizable brands, expressive illustration systems, and intuitive digital products.

Truthfully, updating my own portfolio is my least favorite thing in the world—I’m wired to look forward, and I’d much rather be learning a new tool or helping someone else untangle and elevate their work. Combine that with the reality that a large portion of my agency, enterprise, and government projects were built inside strict NDA environments and cannot be shown publicly, and what you’ll see on this site is a curated cross-section of public launches and independent explorations.

Digital Illustration, Vector Art, and Stock Collections: One place where my work is completely public is my independent illustration practice. Since 2014, I have designed and licensed hundreds of original vector assets, flat design illustrations, geometric abstracts, and UI icon sets across Shutterstock, Creative Market, Adobe Stock, and iStockphoto (also featured in my Shop), alongside custom editorial and technical illustration systems—including 3D diagrams for the FMCSA Cargo Securement Handbook that became public-domain federal standards.

Campaign Art Direction and Collaborative Leadership: Having served as an Art Director and Senior Art Director at agencies like Publicis Riney, USWeb/CKS, and Screamstream Interactive, I thrive on helping cross-functional teams translate brand strategy into high-impact visuals. My public-facing work spans holiday campaigns, custom animations, and interactive showcases for PayPal, Yahoo, Facebook, Williams-Sonoma, Coty Beauty, and Electronic Arts, alongside confidential enterprise initiatives for financial and global tech clients.

Visual Systems, Product Redesigns, and Mentorship: I bring an art director’s eye for typography, color, and pacing to complex software while mentoring fellow designers and supporting engineering teams. I established the corporate brand guidelines and design system for Replicon and led the visual and UI redesign for CloudOn, helping propel the app to #1 in the App Store prior to its acquisition by Dropbox.

Continuous Learning and Custom AI Style Models: Because I love diving into new mediums before the playbook exists, my career has been full of digital firsts. Most recently, I’ve focused on using generative AI tools in visual workflows—authoring custom AI style models trained on my proprietary artwork (and writing the user guide to help other artists do the same) for Laetro Creative, and testing multi-platform creative direction through my visual design sandbox, All The Amazing Things. I wrote more about designing for emerging mediums here.

Prototyping, Motion, and Front-End Fluency: I bridge the gap between concept and production through storyboards, motion studies, interactive prototypes, and front-end-aware design specifications—making life easier for developers and ensuring the final build stays true to the creative vision.